Leoh — Product 00 / 10

2015 — 2026 · Ho Chi Minh City

10 years.10 decisions.

No case studies. No gallery. Just the trade-offs I faced and the calls I made — from a fintech startup to a game millions of people played.

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How I think about product

Product is the job of seeing the trade-off clearly, making the call, learning from what the data says — and doing it again.

01

Trade-off

Every good option costs something. Name what you're giving up.

02

Decide

Make the call with what you know. Own it out loud.

03

Learn

Let the data and the users tell you if you were right.

04

Again

Take what you learned into the next trade-off.

Ten times over ten years. Here's each one.

Part one · 2015 — 2019

Anduin.

01
2015 · Anduin

Design was barely a function yet. I joined as its second designer.

A legal-tech startup building software for private capital transactions. Engineers everywhere, design still finding its place.

Trade-off

Ship more screensvs.define what "good" looks like

Decision

Not just what to design — but what design should mean inside the company.

02
2016 — 2019 · Anduin

I took on 80% of the front-end. And worked in Git like an engineer.

To make sure what shipped actually matched the design standard we had set, I stopped handing off designs and built most of the product's front-end myself.

Trade-off

Time spent designingvs.a product that matched the design

Decision

Own the outcome, not the artifact.

Part two · 2019 — 2025

Then Sky Mavis.

03
2019 · Sky Mavis

I joined a small game company as member #14.

Its first product designer — three months before Axie Classic, the company's first game, went live. A tiny team building a game where players owned their creatures. No playbook existed yet.

Trade-off

A stable path in fintechvs.an unproven team, pre-launch

Decision

Bet on something nobody had a name for yet.

04
2019 — 2020 · Axie Marketplace

The first Axie Marketplace wasn't pretty. Other marketplaces copied it anyway.

I designed version one. It was rough — but the layout made buying and selling NFTs obvious, and that's the part other NFT sites cloned.

Trade-off

Visual polishvs.a clear market, live sooner

Decision

Clarity before polish. Polish can wait. Trust can't.

05
2020 — 2021 · Product Design

One designer became a design function.

I built the Product Design team and had a hand in every Web3 surface the company shipped — Ronin explorer, wallet, bridge, the Axie Marketplace, staking.

Trade-off

Doing the work myselfvs.building people who could do it without me

Decision

Scale judgement, not just headcount.

06 · 2021

Then millions of people showed up.

The company grew faster than any org chart could hold. Ronin and Axie split into separate squads.

Trade-off

Breadth across every productvs.depth where it mattered most

Decision

Own Axie Web3 end to end. Advise Ronin until it had a product leader of its own.

07
2022 · Head of Product

I stopped leading designers. I started leading product.

Head of Product, Axie Web3 — app.axieinfinity.com, staking, and the economy around every Axie. Still running a team of product and graphic designers across Axie and Ronin.

Trade-off

The craft I was known forvs.the problems that mattered more

Decision

Move from design into product — and own the outcome, not the pixels.

08 · 2022 — 2024

Then everything changed.

The market turned and trading dried up. Plenty of people still played Axie Origins — they just never touched the chain. I worked with the game team on retention, and built Bounties: on-chain quests for Axie players. Holding special NFT collectibles earned players Slips every day. Spending Slips let them reroll a quest for a higher score and climb the leaderboard for a bigger prize.

Trade-off

Wait for the market to come backvs.give the players we still had a reason to go on-chain

Decision

Stop waiting for traders. Bring Web3 to where the players already were — inside the game.

09
2025 · Atia's Legacy

Rebuild.

A new MMO for the Axie world. A young team, a slipping deadline. I stepped in as PM, cut a new NFT character and player-owned land, moved the date publicly with the community — and shipped the first playtest.

2M+Pre-registrations
1,000Playtest players
Trade-off

The full visionvs.a date the community could trust

Decision

Cut scope, not trust.

Read the playtest launch ↗

10 · 2025 — 2026

I left the org chart.Became a dad.Relearned how to build — with AI.

Trade-off

Keep the titlevs.time with my son, and a skill set rebuilt from scratch

Decision

Relearn how to be a good product builder with AI — because building products is about to look very different.

Built in the gap year

Four products. Built with AI,
shipped by one person.

The same loop, at a smaller scale: pick the trade-off, make the call, watch what real people do, ship again.

11 · Now

The next
decision.

I'm looking for a product worth spending the next few years building.

Talk to Leoh →
Product leadershipRemote · GMT+7Web3 · Games · Consumer LinkedIn ↗